In the comments, the author mentions that he's "projecting each pixel of the gun that the brush is over back to UV space and update the original texture". The best example of this has been shown in this video. ![]() As the title suggests, I wish to project a texture onto a 3D model (to its UV-mapped texture to be exact) in OpenGL. ![]() I know that there are a couple of similar questions here already but the answers don't really help with what I'm trying to achieve.
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